Frustrated in Ost Guruth
Ost Guruth will give you hope as to the existence of actual civilization in the Lone Lands. Here the Eglain have established a Ruin-hold near the Great East Road in the remains of the fortress. They and others have gathered to defend the surrounding area, scavenge local ruins, ply their trades, and simply to seek the security of numbers. This is also the home of the odd fellow Radagast The Brown.
I found dire tasks here where the risks were grave. The residents needed assistance with extreme dangers, vital tasks, and of course the assorted wild life population issues and miscellaneous errands.
I found dire tasks here where the risks were grave. The residents needed assistance with extreme dangers, vital tasks, and of course the assorted wild life population issues and miscellaneous errands.
This area is overrun with all sorts of dangerous creatures. Wargs, Spiders and vicious birds plague travelers and locals alike. Worse still are the hordes of foul undead in the swamps near the Ruin-hold, the massive trolls of Harloeg to the south and the grave robbing Dour Dwarves to the west.Dealing with the various animal populations was as simple and time consuming as always. However, reducing there number helped secure the security of locals and wanderers alike which made the monotony worth wile.
The Dour Dwarves were another matter. These moraless traitors were difficult, but manageable in small numbers. They'd taken over the former Ruin-hold of the Eglain who never violate the sanctity of the dead. A code the Dour do not share. I fear that their dishonorable actions might be a contributing case of the strength and aggression of the ghastly horrors that wander Haragmar.
I made a number of forays into the death plagued swamps close to Ost Guruth. While I had some success at thinning their numbers the more powerful Wights in the ruins were nearly my undoing. I tried several approaches but in the end, I could not engage them in small enough numbers to be successful. I'll need to recruit others before I can hope to take them on successfully.
I ran into a similar problem in the South. The swamp was overrun by Bog Flys, Muck Crawlers and a host of other creatures. I found a small friendly encampment in some ruins. The folk here had not even begun to establish themselves when marauding trolls attacked, scattering their supplies to the wind. After tracking down the losts good for them I set out to take on these Trolls. The creatures were powerful and deadly. I managed to engage a single Troll which nearly cost me my life. After some rest I scouted around the outskirts of their encampment only to discover they were many, and mostly in groups of three or more. Much as I hated to do it I retreated, I'd need help if I was to engage these terrors.
Searching for Aric the Stone-speaker to the south I camp across another area of ruins over-run by the Undead. As with the swamp to the north the creatures on the edge of the ruins were manageable, but the deeper one goes, the stronger they become. I had to fall back, I could go no deeper on my own. Once again, I the Lone Lands had frustrated me.
I headed back to Ost Guruth in disgust. How would I manage these larger threats on my own? I'd made it my mission to protect townsfolk and secure their homes yet I continue to be thwarted by organized groups of dangers that cannot be eliminated alone. Much as I hate to admit it, I fear I need more than help, I need to find fellows whom I can count on. I have no desire to return to the Militia, but I see little choice at this point.
Once my repairs were complete and I'd gotten a meal and some rest in the Ruin-hold I learned of trouble in Trestlebridge in North Downs. Though there were still many hazards to be addressed here I decided to accept this request. I'd expected to travel through Bree on the way, allowing me to seek the council of Daisy Appledore. Yet in the blink of an eye I found myself in the village of Trestlebridge. Whatever strange power did this it appears to have had no ill effect. Perhaps once I've assisted in whatever issues plague the folk here I'll be able to visit Daisy in Bree to discuss my options.








