New place, same concerns
When I left Archet I headed south to the small town of Combe. It's larger than Archet, with more services including a crafting hall and a horse to Bree among other places. I was there but for a moment before I learned that the citizens of Combe faced many of the same issues that plagued Archet. I soon found myself aiding the townsfolk. Once again, local beasts were too numberous and those Blackwolds thugs threatened, though this time they were more numerous and better organized.
One skill I continue to ignore is farming. Before my father passed me off to the Archet Militia he had wanted me to be a farmer so that I might take his place one day. I cannot imagine a time when I'll be so idle that farming appeals to me.
Though organized I found the Blackwolds easy to deal with so long as I approached them strategically. Impatience could easily lead to being overrun by dozens of their ilk. Better to use ambush tactics to take them down a few at a time. My tactics paid off and I dealt them some serious blows before I moved on.
One thing that troubles me from my time in Combe are some of the acts I agreed to in order to accomplish my goals and help improve the security of the town. The worst of which was poisoning the food supply of the wolves the Blackwolds used. If someone had suggested such a thing before the attack on Archet I would have leveled them. Now, I'm concerned. How far will I allow this to go? When do the ends no longer justify the means?
Now I must pack up and head to the town of Straddle to the south. There is a Blackwold hideout rumored to be there. Additionally, I need to meet with some experienced woodworkers in order to continue to improve my skills. Of course I'm sure they likely have hundres of little problems, beast overpopulation, etc. What is it about congrigating in a town setting that seems to weaken folks to the point that they cannot solve these little issues for themselves?


